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Fix commit history - #113

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Av3boy merged 98 commits into
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Dec 6, 2025
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Av3boy merged 98 commits into
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@Av3boy

@Av3boy Av3boy commented Dec 6, 2025

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Av3boy and others added 20 commits April 17, 2025 23:38
The implementation works but it's very hacky. This needs to fixed
Textures still missing and the framerate is very bad
#2 Load models from obj files
* #52 Modify folder structure

* #52 Initial backend project

* #52 Initial databases

* #52 Temp arch in place

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Co-authored-by: Antti Veikkolainen <anttiv@recastsoftware.com>
@Av3boy Av3boy self-assigned this Dec 6, 2025
@Av3boy
Av3boy enabled auto-merge (squash) December 6, 2025 13:26
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
Comment thread Asset Store/AssetStore/Controllers/AssetController.cs Fixed
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sonarqubecloud Bot commented Dec 6, 2025

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Av3boy disabled auto-merge December 6, 2025 15:21
@Av3boy
Av3boy merged commit 3efda50 into main Dec 6, 2025
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Av3boy deleted the dev branch December 6, 2025 15:21
@Av3boy
Av3boy restored the dev branch December 6, 2025 15:21
Av3boy added a commit that referenced this pull request Dec 13, 2025
* Fix commit history (#113)

* Temp

* Fix

* Fix UI element rendering

* Use safe code

* One more unsafe fix

* Added error logging

* Basic OpenAL implementation

* #16 Remove unnecessary tester project

* #26 Editor enhancements

* #26 Context menu size fix and documentation

* #26 Editor improvements

* Method for opening multiple windows

* Small refactoring

* Opening SharpEngine windows works

* UI improvements (WIP)

A lot of stuff is unfinished. Context menu locations, launcher styling, xml documentation missing etc. Functionality should be working tho

* Launcher UI improvements

* Cleanup

* Cleanup UIElement mesh data

* Cleanup

* Texturing improvements

* Add basic layout placeholders

* UI shader testing (WIP)

* UI rendering works

* Actual fix

* Generalize functions

* Fiddle with Transforms and types (WIP)

* Midway solution (Not finished)

* Getting there

* Transform abstraction

* UI element ortographic projection

* Translating somewhat works

* UI transform behaving correctly?

* Add documentation / general enhancements

* #2 Framing and rendering changes

* Pop stash

* #26 Fix build

* #26 Fix flags

* #26 Use width and height

* #2 Temp

* #2 loop working

* #2 Refactoring

Introduced obj loader, abstracted some functionality into separate projects, added placeholders for test projects

* #2 Cleanup

* #2 Separated Shader data container and extension methods

* #2 Use correct ui shaders

* #2 Fix absolute path bug

* #2 Fix build (WIP)

* #2 Cleanup

* #2 Remove redundant interfaces

* #2 More redundant interfaces

* #2 More redundancies

* #2 simplify data store

* #2 Fixing readme details

* #2 Simplify call

* #2 Quality of life improvements

* #2 Use mesh in obj loader

* #2 Try map to old format

* #2 Use Silk.NET example for debugging purposes

* #2 Consolidate new changes

* #67 Partial class definition

* #2 Use Core Shader in tutorial

* #2 Remove redundancies and plan merging

* #2 Texture partial class

* #2 Improve texture class

* #2 Cleanup

* #2 More cleanup

* #2 Get rid of duplicates

* #2 Reorganize content

* #2 Using Core data types (Silk example no longer works)

* #2 Intermediate state

Both test projects work but the Model_Old is still required.

* #73 Document issues

* #73 Add missing issue links

* #2 Use obsolete loader

Let's use Model_Old for now to resolve the meshes. Later on once we are implementing the fbx stuff we can try to figure out again how to make the loader properly work.

* #2 Using custom meshes in engine works

* #2 A very bandaid solution for the obj renderer

The implementation works but it's very hacky. This needs to fixed

* #2 Cherrypick

* #2 Tiny cleanup

* #2 Shader issue?

* #2 A very slow though "working" solution

Textures still missing and the framerate is very bad

* #2 Progress!

* #2 Pop stash

* #2 pop stash

* #2 Cleanup IDisposables

* #2 Cleanup

* #2 Cleanup

* #2 Pop stash

* #2 A few warnings cleanup

* #2 Try clean reliability ratings

* #2 Light cleaning up

* #2 Cleanup

* #2 Fix

* #52 gamification (#112)

* #52 Modify folder structure

* #52 Initial backend project

* #52 Initial databases

* #52 Temp arch in place

---------

Co-authored-by: Antti Veikkolainen <anttiv@recastsoftware.com>

---------

Co-authored-by: Antti Veikkolainen <antti.veikkolainen00@outlook.com>
Co-authored-by: Antti Veikkolainen <anttiv@recastsoftware.com>

* #52 Fix files (#114)

Co-authored-by: Antti Veikkolainen <antti.veikkolainen00@outlook.com>

* #52 Add marketing and asset store sites (WIP)

* #52 Initial UI for websites

* Small frontend additions

* Fix README.md links

* ci: add Azure Static Web Apps workflow file
on-behalf-of: @Azure opensource@microsoft.com

* #52 Package lock

* #52 Hook yml to feature branch

* #52 Test run pipeline

* #52 Remove space from path

* #52 Remove step backs

* #52 Try ignore warnings

* #52 Try fix output

* #52 output test

* #52 Placeholder pipelines

---------

Co-authored-by: Antti Veikkolainen <antti.veikkolainen00@outlook.com>
Co-authored-by: Antti Veikkolainen <anttiv@recastsoftware.com>
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2 participants