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3D audio #16

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@Av3boy

Implement basic audio components such as Listener and Source into the engine so sounds can be played in specific 3D coordinates.

https://www.audiokinetic.com/en/wwise/overview/

Activity

  1. added
    audioChanges related to the audio in the engine
    on Jan 21, 2025
  2. self-assigned this
    on Mar 25, 2025
  3. moved this to In Progress in A sharp planon Mar 25, 2025
  4. added 2 commits that reference this issue on Mar 25, 2025
  5. added 3 commits that reference this issue on Dec 6, 2025
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audioChanges related to the audio in the engine

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