Specification
Modify the played audio by some given material values when the wave bounces off a wall.
Developers should be able to define new materials and assign them to GameObjects.
The waves should work like in ray tracing.
The volume should dampen based on the distance
TODO:
Figure out how the wave should get from the source to the player.
Should the wave move directly to any / all listeners and just see what materials it passes through?
Specification
Modify the played audio by some given material values when the wave bounces off a wall.
Developers should be able to define new materials and assign them to GameObjects.
The waves should work like in ray tracing.
The volume should dampen based on the distance
TODO:
Figure out how the wave should get from the source to the player.
Should the wave move directly to any / all listeners and just see what materials it passes through?