feat(desktop): keep running threads synced in the background - #13554
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Opening a running thread replayed missed events and flashed "Syncing messages..." because its stream closed when the last view left. On desktop, mount the thread state atom for every thread whose session is starting or running, in each enabled environment. A thread that stops in the shell stays mounted until its own stream shows the stop, so the stream closes with the settled state saved to disk. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Thread transfer impact✅ Thread transfer remains within every enforced ceiling.
Baseline: Scenario and decoded snapshot size10 historical turns, 5 command tools per turn, 878.9 KiB retained MCP result per historical turn, and a 1.05 MiB retained result in the measured turn.
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The keep-alive released a stopped thread as soon as its detail did not show a running session. A detail that had not loaded or caught up yet also looked that way, so its stream closed before it applied the stop. Now a stopped thread stays mounted until its own detail is live and settled. A deleted or failed stream still releases at once. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
ApprovabilityVerdict: Not approved Macroscope's review found this PR not approvable — This PR adds automatic desktop background synchronization by maintaining live detail streams for every running thread across enabled environments, along with associated state processing and persistence. Because it changes default product behavior and introduces substantial ongoing runtime work, human review is appropriate. You can add or adjust custom eligibility rules. Learn more. |
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. 📝 WalkthroughWalkthroughThe change adds session-running detection and desktop keep-alive tracking for threads in enabled environments. Electron mounts the tracking component. Tests cover thread and environment updates, and documentation describes the connection behavior. ChangesDesktop thread keep-alive
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant RootRouteView
participant RunningThreadKeepAlive
participant runningThreadKeepAliveAtom
participant EnvironmentCatalog
participant ThreadShellAtoms
participant ThreadDetailAtoms
RootRouteView->>RunningThreadKeepAlive: render when isElectron is true
RunningThreadKeepAlive->>runningThreadKeepAliveAtom: mount
runningThreadKeepAliveAtom->>EnvironmentCatalog: read enabled environment IDs
runningThreadKeepAliveAtom->>ThreadShellAtoms: track running thread IDs
runningThreadKeepAliveAtom->>ThreadDetailAtoms: mount detail state for tracked threads
ThreadDetailAtoms-->>runningThreadKeepAliveAtom: report settled detail state
runningThreadKeepAliveAtom->>ThreadDetailAtoms: release completed mounts
Suggested reviewers: Merge Risk: 🔵 Low · up to A recently completed turn may temporarily disappear from the local thread view. This is recoverable, but the stop handoff should be corrected before relying on it. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to Background syncing improves thread continuity, but it also keeps more connections active and may start them outside the usual primary-authenticated path. The access controls and capacity limits for that broader behavior need confirmation; no unauthorized access was established. Retained concerns
Security review detailsSecurity Blast Radius
Security Findings and Attack Paths
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 33.33% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 12 functions across 5 files. (1 skipped: 1 unsupported.)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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In `@apps/web/src/state/threads.ts`:
- Line 63: Update the keep-alive release condition using isDetailDone so it
carries the stopped shell turn identity through the handoff and releases the
mount only when detail confirms that same turn is settled; do not accept
retained detail from a previous turn.
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📒 Files selected for processing (6)
apps/web/src/components/desktop/RunningThreadKeepAlive.tsxapps/web/src/routes/__root.tsxapps/web/src/state/threads.test.tsapps/web/src/state/threads.tsdocs/internals/connection-runtime.mdpackages/client-runtime/src/state/threads.ts
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## What's Changed * feat(web): control Android foldables in the Device panel by @juliusmarminge in pingdotgg/t3code#13534 * fix(mcp): preview snapshots fit in the agent's tool output again by @t3dotgg in pingdotgg/t3code#13558 * fix(web): paste after clicking away from the composer lands in it again by @t3dotgg in pingdotgg/t3code#13553 * feat(desktop): keep running threads synced in the background by @t3dotgg in pingdotgg/t3code#13554 * fix(mcp): preview errors tell agents what to do instead by @t3dotgg in pingdotgg/t3code#13559 * feat(web): agents working banner links to the Agents panel by @t3dotgg in pingdotgg/t3code#13572 * fix(web): size the Android fold model from the inner display by @juliusmarminge in pingdotgg/t3code#13574 * fix(clients): a preview app no longer knocks the desktop's own server offline by @t3dotgg in pingdotgg/t3code#13577 * fix(web): keep nested task states out of parent bullets by @dominic-r in pingdotgg/t3code#11477 * feat(release): ship a Linux .deb that updates itself by @t3dotgg in pingdotgg/t3code#13575 * perf(desktop): cache compiled JavaScript between launches by @t3dotgg in pingdotgg/t3code#13501 * fix(dev): one t3.json setup action that works on every OS by @t3dotgg in pingdotgg/t3code#13589 * fix(web): new worktree threads no longer say "checkout" during setup by @t3dotgg in pingdotgg/t3code#13590 * fix(desktop): `t3 app` keeps working after a second desktop app quits by @t3dotgg in pingdotgg/t3code#13585 * fix(usage): price Claude fast-mode requests at the fast rate by @t3dotgg in pingdotgg/t3code#13599 * fix: update OpenAI logo to current brand asset by @aaditagrawal in pingdotgg/t3code#13611 * fix(mobile): render assigned project icons in chat list by @SunkenInTime in pingdotgg/t3code#12810 ## New Contributors * @aaditagrawal made their first contribution in pingdotgg/t3code#13611 **Full Changelog**: pingdotgg/t3code@v0.0.43-nightly.20260925.2237...v0.0.43-nightly.20260925.2251 Upstream release: https://github.com/pingdotgg/t3code/releases/tag/v0.0.43-nightly.20260925.2251
When you open a thread that is running, "Syncing messages..." flashes in the composer. Since #9740 (#9740), a thread's live stream closes when the last view leaves, so opening a running thread must replay the events it missed. A cold open is worse, because the disk cache never saves a thread mid-turn.
Now the desktop app keeps each running thread subscribed in the background. When you open one, its state is already
live, so no sync status shows.How it works:
RunningThreadKeepAlivemounts one atom at the app root. It usesuseAtomMount, so it never reads the value and thread updates cause zero React renders.startingorrunning. The thread view shares that stream.liveand shows the stop too. A deleted or failed stream releases at once. Without this, the stream could close before it applies the stop, and the settled state would not reach the disk cache.Scope limits:
isElectron). Web and mobile do not change.startingorrunning, the same rule the disk cache uses. Idle threads do not change, and their disk cache is already current.I updated the thread detail section of
docs/internals/connection-runtime.mdwith the keep-alive rule.Tests:
vp test run apps/web/src/state/threads.test.tscovers which threads are kept, the stop handoff, and environments that connect and go away. The existingthreads-syncandthreads-atomssuites pass. Typecheck passes forapps/webandpackages/client-runtime. I did not test in a real client. The main agent can do a desktop pass on request.Made by Claude Opus 5.5 in Claude Code, running in T3 Code.
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