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spec(queen): one task view and the bees on it, for the board and the game (Closes #7721) - #7722
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…game (Closes #7721) Slice 1 of #7718. Every kind of task kept its own codes, and no public field said which bee is on which issue, so the game drew no bees. tasks.t27 defines: - task kinds (issue, review, job); - one lifecycle numbered as the board columns, plus failed; - job_state and review_state, mapping each kind's own states into it; - a2a_state, ready for the A2A edge; - bee_state: queued, working or quiet after BEE_QUIET_SECONDS; - task_matches, the one kind/state mask filter that the route, the board and the game all apply. Measured: - gen-c with -DT27_TEST_MAIN: All 4 tests passed. - tri mutate spec: 49 of 49 killed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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This was referenced Oct 8, 2026
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Closes #7721
Slice 1 of #7718:
specs/queen/tasks.t27adds the task kinds and one lifecycle (numbered as the board columns, plus failed). It also definesjob_state,review_state,a2a_state,bee_state(queued, working or quiet) andtask_matches, the kind/state mask filter that the route, board and game share.Measured
-DT27_TEST_MAIN: All 4 tests passed.tri mutate spec: 49 of 49 killed.🤖 Generated with Claude Code