An energy-based formulation for soft-bodied virtual creatures
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Updated
Oct 17, 2026 - JavaScript
An energy-based formulation for soft-bodied virtual creatures
Grow virtual creatures in static and physics simulated environments.
Soft-bodied virtual creatures in 3D — a tetrahedral reimplementation of algovivo
Generating simulated virtual robot bodies.
Artificial creatures made of cells that grow, move and evolve: NEAT-evolved developmental networks, coupled-oscillator CPGs and crawling on a substrate. Web port of a 2016-2017 Unity ALife project (GECCO 2017 Virtual Creatures Competition).
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