perf(mobile): render Home rows further ahead while scrolling - #13705
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ApprovabilityVerdict: Not approved Macroscope's review found this PR not approvable — This is a production mobile rendering and interaction architecture change, adding automatic swipe-row activation, touch tracking, an alternate dormant row path, and a larger render-ahead window across several files. Because it changes existing Home behavior through nontrivial stateful coordination rather than a small isolated tuning adjustment, it merits human review. You can add or adjust custom eligibility rules. Learn more. |
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. 📝 WalkthroughWalkthroughHomeScreen now sets LegendList’s draw distance to 1,000, increased from 500. ChangesHome list draw distance
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~5 minutes Change: Bug fix Suggested reviewers: Merge Risk: 🟡 Moderate · up to Confirm the intended draw distance before merging: the current value differs from the one used for the reported no-blank-frame results. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The changes affect which Home rows are prepared ahead of scrolling and when their swipe gestures become active. The reviewed path does not add access to thread data or new action authority. Overall security coverage remains incomplete. Retained concerns Security review detailsSecurity Blast Radius
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✨ Finishing Touches🧪 Generate unit tests (beta)
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@juliusmarminge #13702 is critical to this PR. With it, Home rows that are off screen skip the swipe gesture and its hidden action buttons, so the phone has far less to build while you scroll. That alone removes most of the blanks (2.1 s → 0.31 s per run) and is what lets this PR render further ahead without using more memory. This PR already contains the code from #13702, so merging this PR merges #13702 too. If you would rather merge them one at a time, merge #13702 first. |
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I know. 13702 is ready to merge. Just tuning this one before merging as a pair |
…shows blank space With dormant rows cheap, a larger draw distance keeps the rows a fling reaches already built instead of rebuilding them while the list moves.
2,000 kept every row of a 57-row list rendered, so the blank-frame runs measured an unvirtualized list. 1,000 had no blank frames either (2 runs) and uses less memory (550-567 MiB vs 585-622 MiB). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Inline comments:
In `@apps/mobile/src/features/home/HomeScreen.tsx`:
- Line 144: Update THREAD_LIST_V2_DRAW_DISTANCE to 2,000 so the value passed to
LegendList matches the intended draw distance.
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apps/mobile/src/features/home/HomeScreen.tsx
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## What's Changed * feat(desktop): honor the standard OTLP variables in the main process and WSL backends by @yordis in pingdotgg/t3code#13641 * fix(web): restore compact provider instance badges by @t3-code[bot] in pingdotgg/t3code#13700 * perf(mobile): lighter Home rows away from the viewport by @AKolenda in pingdotgg/t3code#13702 * fix(usage): price Cursor cache savings by base model by @Yash-Singh1 in pingdotgg/t3code#13731 * perf(mobile): render Home rows further ahead while scrolling by @AKolenda in pingdotgg/t3code#13705 * refactor(observability): name each service after its application by @yordis in pingdotgg/t3code#13699 * perf(server): stop remapping every thread on each thread event by @t3dotgg in pingdotgg/t3code#13720 * Remove unused items tracking from Claude adapter state by @t3dotgg in pingdotgg/t3code#13718 * feat(observability): name the command on subprocess spans by @t3dotgg in pingdotgg/t3code#13701 * fix(cli): t3 triage points agents at log files that exist by @t3dotgg in pingdotgg/t3code#13685 * fix(server): the SQLite WAL file shrinks back after large writes by @t3dotgg in pingdotgg/t3code#13684 * feat(cli): summarize the server trace file from the command line by @t3dotgg in pingdotgg/t3code#13698 * perf(server): pull request sync reads only threads with linked pull requests by @t3dotgg in pingdotgg/t3code#13704 ## New Contributors * @AKolenda made their first contribution in pingdotgg/t3code#13702 **Full Changelog**: pingdotgg/t3code@v0.0.43-nightly.20260925.2269...v0.0.43-nightly.20260926.2282 Upstream release: https://github.com/pingdotgg/t3code/releases/tag/v0.0.43-nightly.20260926.2282
What Changed
Home's list renders rows up to 1,000 beyond the screen instead of 500 (
drawDistance), as a named constant. Five lines, on top of #13702 (merged).Why
With #13702, rows away from the viewport are cheap dormant frames, but the list still rebuilds recycled rows while a fling moves it, and on a busy JS thread that can fall behind: #13702 alone still showed a blank list in 1 of 5 runs. Rendering further ahead means a fling reaches rows that are already built.
Pixel 9, real account (57 rows on Home), release build installed in place, the same 10 fast flings per run, all runs in one session:
1,000 instead of 2,000: at 2,000 the list keeps about 67 rows mounted, more than this account's 57, so those runs measured a list with recycling effectively off. 1,000 still recycles on this account, had no blank frames, and costs no memory over #13702 alone.
Also checked on physical iOS and Android devices with a preview build of this change: scrolling feels smooth. A very fast fling that reverses direction can still show a brief blank. At high speed LegendList moves its whole render buffer ahead of the scroll direction, so a larger draw distance would not fix that case either.
UI Changes
No visual change to a row. Same flings, #13702 alone (its worst run) on the left, with a longer draw distance on the right (MP4; recorded at 2,000):
Checklist
Draw distance tuned from 2,000 to 1,000 and rebased onto main by Claude Code (Opus 5.5), after on-device testing by a maintainer.
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