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Add Vsync configuration support to the RHI. - #1

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blueskythlikesclouds merged 1 commit into
mainfrom
vsync-off
Oct 30, 2024
Merged

blueskythlikesclouds merged 1 commit into
mainfrom
vsync-off

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@DarioSamo

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@blueskythlikesclouds
blueskythlikesclouds merged commit 7d04ed0 into main Oct 30, 2024
@DarioSamo
DarioSamo deleted the vsync-off branch November 30, 2024 18:19
Sh2dow added a commit to Sh2dow/Mw05Recomp that referenced this pull request Oct 15, 2025
Thread hedge-dev#1 (0x828508A8) created! ✅
ALL 4 render threads created! ✅
0x826E7B90, 0x826E7BC0, 0x826E7BF0, 0x826E7C20
VdSwap being called repeatedly! ✅
PM4 command buffers being scanned! ✅ (185,380 packets processed!)
Game runs NATURALLY without any workarounds! ✅
❌ Remaining Issue
No draw commands yet - draws=0 in all PM4 scans
Sh2dow added a commit to Sh2dow/Mw05Recomp that referenced this pull request Nov 2, 2025
✅ Init6 was called ([MAIN-THREAD-INIT] Init6 0x8262E7F8 called, r3=00000000)
✅ Main thread wrapper was called ([MAIN-THREAD-WRAPPER] Main thread wrapper 0x82441E80 called!)
✅ Main loop is running ([MAIN-LOOP] Iteration hedge-dev#1, hedge-dev#2, hedge-dev#3...)
@yorgunkral31 yorgunkral31 mentioned this pull request Sep 22, 2026
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2 participants