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Zhongling Ye edited this page Apr 21, 2021
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How to use
In the config.yml, there's the option "level-up-skill" under "Classes". By default, this is set to "lvlup" and refers to the name of a skill to essentially cast when a player levels up. With this, you can make any skill, and tie all those available effects to a level up.
Skill Details
The skill activated by the level up effect doesn't show a message for the player casting a skill and it is activated with a skill level matching the player's class level.
Dynamic Skills
There's no restrictions for the level up skill effects other than only the "Cast" trigger will be used, so all of your effects must be under the "Cast" trigger.
Coded Skills
For skills made via code, you should use the SkillShot interface, allowing the effect to go off at any point.