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  • Melbourne, Australia
  • 22:32 (UTC +10:00)

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@Storm-Sphere-Studios

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yottaawesome/README.md

๐Ÿ‘‹ A little about me...

Australian software engineer. Close to 20 years of experience with very broad exposure to tech across the stack. Some of the stuff I've worked with over the years.

C++ C# HTML5 JavaScript CSS Python SASS PowerShell Go Ruby Rust TypeScript Windows Ubuntu CMake Vulkan API image React Azure AWS MicrosoftSQLServer MySQL SQLite Godot Engine Unreal Engine Unity

Some stuff I'm doing now:

  • Learning 3D graphics APIs: D3D11, D3D12, Vulkan;
  • Learning 3D modelling, specifically Maya and 3DSMax;
  • Learning 2D graphics APIs, mainly D2D;
  • Working on a product.

Pinned Loading

  1. boring32 boring32 Public

    An experimental modern C++ wrapper around the Win32 API.

    C++ 25 4

  2. basic-windows-drivers basic-windows-drivers Public

    Basic experimentation with Windows drivers.

    C++ 18 8

  3. win32-experiments win32-experiments Public

    Testing out various Win32 APIs.

    C++ 8 3

  4. pikuma-courses pikuma-courses Public

    My code developed as part of doing Pikuma's courses.

    C++ 5 1

  5. intro-to-dx11-revisited intro-to-dx11-revisited Public

    Revisited source code for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 11".

    C++

  6. intro-to-dx12-2nd-edition-revisited intro-to-dx12-2nd-edition-revisited Public

    Revisited source code for the second edition of Frank Luna's "Introduction to 3D Game Programming with DirectX 12".

    C++ 1