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Adding usermod palettes and fix UI palette display #5548
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e8d4817
fix refresh of custom palettes
DedeHai fd6f568
add usermod palettes to fix AR palette indexing
DedeHai f16ca9c
rename and bugfixes
DedeHai d7d4e7d
apply default pal before bounds check
DedeHai 449069a
rename removeUsermodPalettes
DedeHai eb60ff9
fix typo
DedeHai 120da32
remove unneeded check
DedeHai 7872c63
Add name to usermod palette
netmindz 41fd877
Use usermod name prefix for usermod-supplied palette names
netmindz 8aa5501
Fix AudioReactive palette names to avoid duplication with usermod prefix
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Partial palette creation can get stuck and never backfill.
When
WLED_MAX_USERMOD_PALETTESis temporarily near full, this can create only some AR palettes, setpalettes > 0, and then permanently skip adding the missing ones (if (palettes) return;+palettes == 0gate).Suggested fix
void AudioReactive::createAudioPalettes(void) { - if (palettes) return; + bool present[MAX_PALETTES] = {false}; + palettes = 0; + for (const auto &ump : usermodPalettes) { + if (ump.name != _name || ump.palIndex >= MAX_PALETTES) continue; + if (!present[ump.palIndex]) { + present[ump.palIndex] = true; + palettes++; + } + } + if (palettes >= MAX_PALETTES) return; DEBUG_PRINTLN(F("Adding audio palettes.")); static const char *const palNames[MAX_PALETTES] PROGMEM = {_palName0, _palName1, _palName2}; - for (int i=0; i<MAX_PALETTES; i++) { + for (uint8_t i = 0; i < MAX_PALETTES; i++) { + if (present[i]) continue; if (usermodPalettes.size() < WLED_MAX_USERMOD_PALETTES) { usermodPalettes.push_back({CRGBPalette16(CRGB(BLACK)), _name, (uint8_t)i, palNames[i]}); // start black, filled each loop by fillAudioPalettes() palettes++; DEBUG_PRINTLN(palettes); } else break; } } void onStateChange(uint8_t callMode) override { - if (initDone && enabled && addPalettes && palettes==0) { + if (initDone && enabled && addPalettes && palettes < MAX_PALETTES) { // if palettes were removed during JSON call re-add them createAudioPalettes(); } }Also applies to: 2194-2203
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