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Caching prevents codes from being activated on different platform #35
I would have thought issue #11 would have dealt with/fixed this, but I ran this for steam, then again for epic, and it simply skipped all the codes saying they were cached. I had to edit the config file and remove them to get them to even attempt to activate on epic.
Actually, I see that the referenced issue associates the codes with the redeeming account, not platform. So essentially, the same thing should be done but with the platform.
This is a great suggestion. It'll take quite a bit of reworking of the get package functionality as well as the caching and redeem, but should be doable. If you're feeling frisky I can outline some suggestions for where to start tackling this.
P.S. You can leave out the --game filter and it will redeem for all platforms you own, saving the hassle of having to run it twice.
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vertigo220 commentedon Jul 4, 2022
Actually, I see that the referenced issue associates the codes with the redeeming account, not platform. So essentially, the same thing should be done but with the platform.
trs commentedon Jul 17, 2022
This is a great suggestion. It'll take quite a bit of reworking of the
getpackage functionality as well as the caching and redeem, but should be doable. If you're feeling frisky I can outline some suggestions for where to start tackling this.P.S. You can leave out the
--gamefilter and it will redeem for all platforms you own, saving the hassle of having to run it twice.