Paged (virtual) sun shadows for WebGPU — engine-agnostic core + Babylon.js and three.js adapters
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Updated
Oct 2, 2026 - TypeScript
Paged (virtual) sun shadows for WebGPU — engine-agnostic core + Babylon.js and three.js adapters
Real-time rendering R&D lab for the web — WebGPU + Three.js TSL. Eight isolated modules (GPU-driven rendering, meshlets, virtual shadow maps, dynamic GI, temporal upscaling, virtual textures, render graph), each decided by a reproducible S0–S5 benchmark curve, golden stills and a quantified gain/cost verdict.
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