Generate 3D meshes from 2D images and retexture them directly in Unity.
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Updated
Mar 23, 2024 - Python
Generate 3D meshes from 2D images and retexture them directly in Unity.
Generate 3D meshes from a single 2D image using TripoSR, complete with manual geometry editing and texture baking support
Tripo_HOU is a custom Houdini node that integrates Tripo3D's AI-powered 3D model generation capabilities directly into your Houdini workflow. This node allows you to generate 3D models from text prompts or images using Tripo3D's API.
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Reimplementation of TripoSR for 2D-to-3D object reconstruction
Turn a single product photo into an interactive 3D model in the browser. Built with Next.js, Three.js, FastAPI, and TripoSR on serverless GPU.
Local 3D workshop: text or image to 3D model, fully on your own machine (SD-Turbo + TripoSR + procedural engine). Nothing leaves localhost.
Turns two to six product photographs into a textured .glb. Colour is baked from your own photos, not guessed by the network. Runs on a laptop CPU or integrated GPU. No CUDA card required.
Free offline AI: photo or text prompt to 3D model (GLB/OBJ/STL) in 60 seconds. Powered by TripoSR, 100% local, no subscriptions, no watermarks. Pro license unlocks baked textures up to 8K.
AI-powered text-to-3D model generation agent with MCP server support. Local models (Hunyuan3D, TripoSR, FLUX) + cloud APIs.
Local image-to-3D mesh pipeline powered by TripoSR. Runs on Windows + NVIDIA RTX with Korean/CJK username path wrkarounds.
Convert text prompts into 3D printable STL models. Features multi-engine image search, AI background removal, and volumetric 360° statue generation with a Gradio web UI.
Self-hosted photo / 3D-model → Minecraft gallery appliance. Upload a photo, get a voxelized, color-matched build placed live in a Minecraft world.
Local Windows setup for TripoSR image-to-3D pipeline — dependency conflicts resolved, 4GB VRAM optimized, mcubes CPU fallback patch included.
Turn a single image into a 3D mesh, textures, and preview render with a local open-source engine (TripoSR) and store every artifact in Backblaze B2 as a versioned, content-addressed 3D asset library — a full-stack Next.js 16 + FastAPI sample that runs on B2 credentials only, no extra API key, GPU optional
Lightweight GLB/glTF viewer & sharing hub with pluggable, bring-your-own image-to-3D generation (self-hosted TripoSR, no Meshy). Experimental demo.
ᴇxᴛʀᴜᴅᴇ ᴛᴜʀɴꜱ ᴀ ꜱɪɴɢʟᴇ ɪᴍᴀɢᴇ ɪɴᴛᴏ ᴀ ᴅᴏᴡɴʟᴏᴀᴅᴀʙʟᴇ 3ᴅ ᴍᴏᴅᴇʟ ᴜꜱɪɴɢ ꜱᴇʟꜰ-ʜᴏꜱᴛᴇᴅ, ᴏᴘᴇɴ-ꜱᴏᴜʀᴄᴇ ᴀɪ (ᴛʀɪᴘᴏꜱʀ, ʜᴜɴʏᴜᴀɴ3ᴅ, ᴛʀᴇʟʟɪꜱ-2). ᴜᴘʟᴏᴀᴅ ᴀɴ ɪᴍᴀɢᴇ, ᴘʀᴇᴠɪᴇᴡ ᴛʜᴇ ɢᴇɴᴇʀᴀᴛᴇᴅ ᴍᴇꜱʜ ɪɴ-ʙʀᴏᴡꜱᴇʀ, ᴀɴᴅ ᴇxᴘᴏʀᴛ ᴀꜱ ɢʟʙ/ᴏʙᴊ/ꜰʙx/ᴜꜱᴅᴢ/ꜱᴛʟ. ʙᴜɪʟᴛ ᴡɪᴛʜ ꜰᴀꜱᴛᴀᴘɪ, ɴᴇxᴛ.ᴊꜱ ᴀɴᴅ ᴛʜʀᴇᴇ.ᴊꜱ — ᴀɴ ᴀꜰꜰᴏʀᴅᴀʙʟᴇ, ᴛʀᴀɴꜱᴘᴀʀᴇɴᴛ ᴀʟᴛᴇʀɴᴀᴛɪᴠᴇ ᴛᴏ ᴄʟᴏꜱᴇᴅ ꜱᴀᴀꜱ 3ᴅ ɢᴇɴᴇʀᴀᴛᴏʀꜱ.
Automated image preprocessing and evaluation pipeline for improving single-image-to-3D generation with TripoSR.
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