Split/Second (Steam PC version) fix: native XInput controller support with Xbox/PlayStation prompts and rumble, 60 fps without breaking physics or AI, and no more blurry/missing textures
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Updated
Nov 4, 2026 - C++
Split/Second (Steam PC version) fix: native XInput controller support with Xbox/PlayStation prompts and rumble, 60 fps without breaking physics or AI, and no more blurry/missing textures
Wireless (Bluetooth) Xbox controllers for Split/Second on PC: a DirectInput proxy that makes any Xbox pad look like a wired Xbox 360 controller
Real Xbox button names (A, LT, LS LEFT...) instead of 'Button 1' / 'Axis Z Pos' in Split/Second's PC prompts
Native 60 FPS for Split/Second (PC), fork with support for the community DLC build
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