An interactive agent-based simulation that models how pedestrians naturally carve desire paths across terrain. Place origin and destination nodes on real-world maps, then watch friction fields form and emergent foot traffic patterns emerge from the interaction of agents navigating through walkable surfaces.
h3 cartography gis abm pathfinding urban-planning path-planning agent-based-modeling bdi agent-based-simulation space-syntax walkability urbanism pedestrian-flow
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Updated
Jul 15, 2026 - JavaScript