[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format
Monorepo for all Sprite Foundry asset packs — 48px pixel-art sprites with albedo, normal, and depth maps
A standalone tool to bake bevels or rounded edges for low poly hard surface models, without needing high poly models.
Reusable agent skills for game props, oil paintings, jewelry, 2.5D character normals, Blender and Meshy. 游戏美术与模型制作技能集合。
Headless sprite generation pipeline — ComfyUI + SQLite + Godot finish lab
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