Artificial Intelligence (COMP 424) Project
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Updated
Aug 10, 2023 - Python
Artificial Intelligence (COMP 424) Project
I implemented a simple version of the Quoridor game which users can play against an AI designed using minimax and alpha-beta pruning algorithm.
Unbeatable Tic-Tac-Toe AI in Python — compares Minimax vs Alpha-Beta Pruning with live stats on nodes explored, pruning, and speed.
Tic Tac Toe Game Using Mini Max Algorithm
Four_In_A_Row problem has been solved using Python Language with the comprehensive implementation of Min-Max Alpha-Beta Pruning Algorithm. The Depth of the search for the algorithm has been customized for a quicker but less accurate response from an AI agent.
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