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media-engine

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This repo contains unofficial technical documentation and code examples related to the Sony PSP (PlayStation Portable) Media Engine. It covers architecture, memory mapping, VME, GE, DMAC, spinlocks, interrupts & Color Space Conversion. The content is based on new personal findings and research from 2025, building on previous community exploration

  • Updated Jun 13, 2026

MFlow is an open-source, native multimedia engine built for efficient media processing. Designed to move less data, do less work, and measure everything — with native containers, codecs, pipelines, zero-copy processing, and hardware acceleration on the roadmap.

  • Updated Sep 18, 2026
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