🎮 A Python-based Video Game Map Pathfinding System that implements Dijkstra’s Algorithm and A* for grid-based maps. Features graphical path visualization, performance comparison, and supports customizable maps for testing. Ideal for game AI, algorithmic problem-solving, and pathfinding research. 🚀🗺️
visualization python graph-algorithms game-development pathfinding artificial-intelligence a-star performance-analysis dijkstra grid-maps
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Updated
Sep 19, 2024 - Python