Seize the Means of Animation. An Unreal Engine 5 plugin that extends ALS-Refactored into a Modular, GAS-based, Data-oriented, Character System with the Latest UE5 Features.
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Updated
Apr 14, 2026 - C++
Seize the Means of Animation. An Unreal Engine 5 plugin that extends ALS-Refactored into a Modular, GAS-based, Data-oriented, Character System with the Latest UE5 Features.
United collection of hybrid Central solvers - one-phase, two-phase and multicomponent versions
📚🌀 Arduino library for the MQ135 air quality sensor. Allows for temperature and humidity corrected readings.
Unreal Engine Plugin for extending the GAS. A bit inspired by Lyra.
An R package for reading Log Ascii Standard (LAS) files for well log data.
The Interaction plugin is a versetile system meant for actor to actor communication. The project includes ways for player interaction and a logic building block system for level interactions. Future goal is to build it on Unreal Engine's Gameplay Ability System.
The Ability plugin is a library for useful GAS base classes.
Custom Ability System (lightweight) plugin for Unreal Engine 5.3
General Purpose Unreal Engine GAS Utils
Generic Game System (GGS) is a multi-module Unreal Engine 5 code plugin designed to provide foundational functionality for any game type. It extends Unreal Engine modules to enhance usability.通用游戏系统(GGS)是一个多模块的代码插件,旨在为任何类型的游戏提供基础功能。它扩展了 Unreal Engine 的部分模块功能,使其更易于使用。
Gas-Detector-With-Allarm - Continuously monitor combustible gas (LPG, methane, smoke) with an MQ-2 sensor. When the analog reading exceeds a user-defined threshold, trigger a visual (red LED) and audible (buzzer) alarm for a fixed duration, while a green LED indicates “safe” status. By Bocaletto Luca
Simple DSMC simulation code written in C++
HACKEREARTH FAMOUS QUESTIONS SOLUTION BEAUTIFUL NUMBER, MAXIMUM SCORE, GAS AND BURNER, HURRY, MINIMUM DIFFERENCE, MYSTERY BOX, MINIMUM OPERATION, FOOD CHAIN, FIND HIGHEST TENURE, BALANCED TREE, THE CHEMIST
UE5 tutorial knowledge base for solo RPG development — Files covering GAS, C++, Blueprints, AI, PCG, animation, multiplayer, and more. Obsidian vault with wikilinks and MOC indexes.
A GAS based, replicated, Projectile and Ballistics system aiming to be suitable for large open world games and simulations.
Player dash ability on Unreal Engine with using of Gameplay Ability System
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