Nerthus is a node-based terrain generator written in Rust
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Updated
Oct 21, 2026 - Rust
Nerthus is a node-based terrain generator written in Rust
Auto increase points, rotating proxies, checkin, training AI.
All-in-one automation script for AIGAEA. Perfect for airdrop hunters and Web3 users who value efficiency.
An open source repository for Gaea automation-friendly files, and related resources.
One-click terrain pipeline: Gaea -> Houdini -> UE5. Auto-process heightmaps, generate weightmaps, import Landscape and regenerate PCG. One-click installer, supports Gaea 1/2.
Initial Gaea Build Swarm MCP integration for AI agents to plan terrain builds and verify height/weight-map outputs in DCC-MCP; real Gaea builds and Unreal imports remain unvalidated.
Workflow for map authors
MCP server + AI skill that actually drives QuadSpinner Gaea 2: author .terrain projects, validate them in Gaea, and build/export. Encodes the licence, schema-version and mask-bitdepth traps that public Gaea tooling gets wrong.
Preserved GPL kernel source for Rakuten BIG s (3917JR / Yulong Gaea), Linux 4.19.81
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