Virtual prism for OpenXR VR games: shifts and rotates each eye's image to compensate for double vision (diplopia), with in-headset calibration.
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Updated
Oct 5, 2026 - C++
Virtual prism for OpenXR VR games: shifts and rotates each eye's image to compensate for double vision (diplopia), with in-headset calibration.
Browser calibration wizard for people who see ghosted or doubled text (astigmatism/keratoconus).
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