WebGL2 based implementation of distance transform and diffusion curves
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Updated
Jul 12, 2018 - JavaScript
WebGL2 based implementation of distance transform and diffusion curves
Figma's Liquid Glass effect rebuilt as a real-time WebGL2 renderer. Design glass on any shape or SVG path, then export a copy-paste config. Adds Reach and Soften — two controls Figma doesn't have.
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