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cpu-rendering

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Mandelbrot

Mandelbrot CLI: Renderer with Perturbation Theory. The high-precision reference trajectory is computed exactly once, enabling blazing-fast math for billions of pixels using hardware-native double registers. Dynamic Reference Relocalization. Bilinear Approximation (BLA Skip-100). True 8x8 SSAA. Multi-threading.

  • Updated Oct 21, 2026
  • C++
Mandelbrot-Video

Mandelbrot CLI: Renderer with Perturbation Theory. The high-precision reference trajectory is computed exactly once, enabling blazing-fast math for billions of pixels using hardware-native double registers. Dynamic Reference Relocalization. Bilinear Approximation (BLA Skip-100). True 8x8 SSAA. Multi-threading. FFmpeg to compile the final.

  • Updated Oct 21, 2026
  • C++

3D software rendering engine written in C. This project implements a full custom graphics pipeline from scratch, optimised for CPU‑bound environments. It features volumetric extrusion, multithreaded rasterisation, shadow mapping, distance‑based LOD, and a configurable projection system with supersampling anti‑aliasing.

  • Updated Jun 24, 2026
  • C

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