Rig a GLB in the browser: place joint landmarks, build a skeleton, compute geodesic skin weights, label parts like a scarf or a cape, and export a rigged GLB plus a rig JSON and a context file an AI assistant can read.
javascript webgl threejs skeletal-animation gltf glb 3d rigging mesh-processing browser-based skinning vite geodesic-distance character-rigging skinned-mesh 3d-tools skin-weights
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Updated
Sep 8, 2026 - JavaScript