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This repository was archived by the owner on Jul 19, 2024. It is now read-only.
This repository was archived by the owner on Jul 19, 2024. It is now read-only.

Mod engine won't launch Elden Ring after updating with DLC #207

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Description

@quanghuypham99

Hello, as you know, Elden Ring released a new update on 20th June 2024. After I update the game, the game don't launch when I execute 'launchmod_eldenring.bat'. Firstly, it opened a black window of Elden Ring, then the window terminated after a few seconds.

Activity

  1. Gillou68310 commented on Jun 21, 2024

    @Gillou68310

    Needs execute as admin

  2. kltsao commented on Jun 21, 2024

    @kltsao

    Same issue.

  3. Gillou68310 commented on Jun 21, 2024

    @Gillou68310

    For me it's the opposite, the game won't launch when modengine2_launcher.exe is not run as admin

  4. misantronic commented on Jun 21, 2024

    @misantronic

    I am having the same issue. fortunately, flawless widescreen etc. still does work

  5. kltsao commented on Jun 22, 2024

    @kltsao

    Is this project still being updated?

  6. garyttierney commented on Jun 22, 2024

    @garyttierney
    Member

    Is this project still being updated?

    No. A separate project has been in the works to support Elden Ring post-DLC, and should be available sometime this weekend.

  7. pinned this issue on Jun 22, 2024
  8. BlueGunk commented on Jun 22, 2024

    @BlueGunk

    Thanks Gary Tierney. You're probably aware the DMP file points to ModEngine2.dll as being the faulting item. Look forward to the new project in due course. I'm on Win 10 pro.

    FAILURE_BUCKET_ID: FATAL_APP_EXIT_40000015_modengine2.dll!Unknown

  9. lackesis commented on Jun 23, 2024

    @lackesis

    Same here, I think this is because "steam_appid.txt" no longer works for me. any idea?

  10. Satleixn commented on Jun 23, 2024

    @Satleixn

    Same problem. When I double-click bat file, nothing happened but CMD window flashed.

  11. Erebus1245 commented on Jun 23, 2024

    @Erebus1245

    Yeah this is not working anymore Elden Mod Loader still works but only loads dll mods not files.

  12. xuvvy commented on Jun 23, 2024

    @xuvvy

    Check your config_eldenring.toml, it is likely caused by an external DLL. In my case it was:

    eldenring_alt_saves.dll

  13. BlueGunk commented on Jun 23, 2024

    @BlueGunk

    Not in my case, xuvvy. As per my report it is the modengine2.dll faulting,
    which is pretty much the result of the latest game update.

  14. 12 remaining items

  15. xuvvy commented on Jun 30, 2024

    @xuvvy

    modengine needs updated to be compatible with DLC.

    Untrue. Mod Engine 2 works with the latest Elden Ring version.

  16. Myoko commented on Jun 30, 2024

    @Myoko

    modengine needs updated to be compatible with DLC.

    Untrue. Mod Engine 2 works with the latest Elden Ring version.

    Huh? If that's the case, it's very strange to me as it is incompatible with erdtree's Incantations and doesn't work with the armor MOD.

  17. Ryusennin commented on Jun 30, 2024

    @Ryusennin

    ModEngine itself does work with Elden Ring 1.12.2. But some mods need to be updated (the text-based ones for example, like "Quest Log" or "Chat with Melina").

  18. crucifux commented on Jun 30, 2024

    @crucifux

    ModEngine itself does work with Elden Ring 1.12.2. But some mods need to be updated (the text-based ones for example, like "Quest Log" or "Chat with Melina").

    You're right, after the latest update on the 26th, I noticed (finally) that the text resources are different. I re-did my content changes, and they inject now.

  19. xuvvy commented on Jun 30, 2024

    @xuvvy

    There might be issues with Mod Engine 2 that might need to be addressed, but it is the fact that it works. Works with the latest Erd Tools, Transmogify, Seamless Coop, Ultrawide UI Fixes.

    People who are having issues should both check their ME2 ER config file and the 'mod' folder as having anything wrong there (e.g. old mods in the 'mod' folder or missing quotes on DLLs in the config) will most certainly make things break.

  20. Myoko commented on Jul 1, 2024

    @Myoko

    I found that the armor mod doesn't work because ray tracing is enabled. disabling it does make the mod function properly, but the newly added Incantation from the DLC still have no effect. This issue needs to be resolved.

  21. lackesis commented on Jul 1, 2024

    @lackesis

    I think the main issue is that the "SteamAppId=1245620" offline method no longer works for some people, as far as I know modengine2 also uses this method for offline. For some reason I was able to launch the game yesterday but not today.

  22. xuvvy commented on Jul 1, 2024

    @xuvvy

    I found that the armor mod doesn't work because ray tracing is enabled. disabling it does make the mod function properly, but the newly added Incantation from the DLC still have no effect. This issue needs to be resolved.

    Which incantations specifically have no effect and in which way? Is it only buffs?

    I have used several DLC incantations and spells and they all work equally when launching the game through ME2 and vanilla.

  23. Myoko commented on Jul 1, 2024

    @Myoko

    I found that the armor mod doesn't work because ray tracing is enabled. disabling it does make the mod function properly, but the newly added Incantation from the DLC still have no effect. This issue needs to be resolved.

    Which incantations specifically have no effect and in which way? Is it only buffs?

    I have used several DLC incantations and spells and they all work equally when launching the game through ME2 and vanilla.

    light of miquella, midra's flame of frenzy, rotten butterflies, those incantations have no effect for me. just like this
    ERD_compress

  24. saedbysae commented on Jul 1, 2024

    @saedbysae

    does anyone have a solution for the bat file not opening ive tried EVERYTHING POSSIBLE

  25. lackesis commented on Jul 1, 2024

    @lackesis

    does anyone have a solution for the bat file not opening ive tried EVERYTHING POSSIBLE

    Copy all files to the "Game" folder of Elden Ring, rename "modengine2_launcher.exe" to "start_protected_game.exe" (back up the old one ofcs) and directly use "eldenring.exe" to start the game. This is how it works in my case since .bat doesn't work for me.

  26. SpokyOky commented on Jul 2, 2024

    @SpokyOky

    Copy all files to the "Game" folder of Elden Ring, rename "modengine2_launcher.exe" to "start_protected_game.exe" (back up the old one ofcs) and directly use "eldenring.exe" to start the game. This is how it works in my case since .bat doesn't work for me.

    How do you load .toml config? And what does this config and your mods folder look like?

  27. BlueGunk commented on Jul 3, 2024

    @BlueGunk

    Thanks all. Yes, my Mod Engine is now working thanks to the above comments. However, any use of mods in the 'mod' folder causes the game to crash (config TOML checks out OK).

  28. DANTELEAS commented on Jul 4, 2024

    @DANTELEAS

    New DLC items now do not load icons for all DLC items if you launch the game through Modengine 2. HOW TO FIX ICONS THANKS. when you launch it not through the mod engine, but directly, the icons work.
    image

  29. k1do101 commented on Jul 10, 2024

    @k1do101

    for some reason when i install the mod engine it doesn't come with the .bat file so i can't open the game, does anyone know what to do?

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