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Adding vector support #1

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@jacobparis

Hey, I've been playing with the code for this for quite a while and I really quite like the way you have it set up. I was curious about how one would go about adding vector image support into the system. I thought of creating a new Vector component that took an array of points and a colour as an argument, but I couldn't find how to get the RenderingSystem to pick it up and apply it to the entity.I could wrap into the regular Image component if I saved to a png, but I'm not sure that's the most efficient way to do so. I've never used Haxepunk before this, so I'm not entirely aware of all its intricacies. I've been playing with creating new movement engines and I really like how Ash allows me to hotswap components on the fly and instantly have new mechanics. This framework you've hashed together is really quite the nice environment to program in. Great work!

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