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Log locked EU5 saves at debug level in watch - #63
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While the game writes a save, it locks the save. The watch command tried to read the save during the write and logged an error, but a later event read the complete save. Thus, each autosave caused an error that the user did not have to fix. Open the save in the watch loop and log a failure to open at debug level. Keep a failure to parse at error level, because a save that opens is complete. Show the full error chain for a failure to parse.
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While the game writes a save, it locks the save. The watch command tried to read the save during the write and logged an error, but a later event read the complete save. Thus, each autosave caused an error that the user did not have to fix.
Open the save in the watch loop and log a failure to open at debug level. Keep a failure to parse at error level, because a save that opens is complete. Show the full error chain for a failure to parse.