Important
Project Barry's additions to this fork were built with a coding agent:
Claude Code, running Anthropic's
Claude Opus 5.5 (claude-opus-5-5). This applies only to what Project
Barry added (the barry/ folder): Claude wrote that code, its commit messages and this
note. Everything else is upstream PyPipboyApp's work, by its own authors. People set
the goals, made the decisions and did the hands-on testing. Review the code
before you rely on it. See a note from lavachemist, a human, on Project Barry and generative AI.
Project Barry fork. This fork adds
barry/, a port of PyPipboyApp to a Barry Launcher app: the Pip-Boy on the AYN Thor's bottom screen under PB-OS. See barry/README.md. The rest of the repository is upstream's PyQt5 application, unchanged.
PyPipboyApp is a platform independent and extensible unofficial Fallout 4 Pipboy Companion App written in Python3 using PyQt5 and PyPipboy. It runs on Windows, Linux and Mac. Using a plugin mechanism it can be extendet with additional widgets and styles.
The motivation is to provide anyone with a highly customizable second monitor/screen application for the Fallout 4 game (www.fallout4.com) on the major operation systems. Therefore the application is written in Python3 and Qt. It extensively uses dock windows that can be dragged and dropped (or hidden) where-ever the users likes them to be. New widgets can be easily added just by dropping them into a directory. It also uses Qt style sheets to allow others to easily customize the style of the GUI.
Currently implemented features are:
- Uses PyPipboy for the communication layer.
- Widgets plugin mechanism.
- Runtime support for Qt style sheets.
- User-defined POI markers on the global map.
- Allows to save notes per location/POI marker.
- Support for keeping track of collectibles (Magazines and Bobble-Heads).
- Resizable map markers.
- Hotkey support on Windows.
- Support for chaining several application instances together (relay mode).
- Data import/export.
- Automatic version check.
- Currently available widgets:
- Data Browser
- Data Update Logger
- Player Info
- Player Condition (showing limb damage)
- Date/Time
- Map (Global and Local)
- Hotkeys (by akamal)
- Equipped Weapons and Grenades (by akamal)
- Small Player Info (by akamal)
- Active Effects
- Radio
- Location Browser
- Quests (by killeand)
- Perks (by killeand)
- workshops (by killeand)
- Player Status and Statistics (by killeand)
- Doctor's Bag (by akamal)
- Inventory Browser
- Auto Doc (by killeand)
- Ammo Count (by gwhittey23)
PyPipboy is at the beginning of the development. The first version of the GUI framework is ready including widget and style plugin mechanism is complete. There are also some working widgets and style examples.
For now the best option is to download the provided archives in the release section.
Manual Installation:
- Install Python3, PyQt5, PyPipboy and its dependencies
- Download the application and run pypipboyapp.py (Beware that the version in the git repository does not contain any graphical assets as they are owned by Bethesda).
A widget consists of a directory containing Python3 code files and any needed resources. The entry point of a widget is the file info.py
- PyPipboyApp/
-- widgets/
--- your_widget/
---- info.py
---- ...
--- ...
from widgets import widgets
from .dataupdateloggerwidget import DataUpdateLoggerWidget
# Holds meta-information about the widgets
class ModuleInfo(widgets.ModuleInfoBase):
LABEL = 'dataupdatelogger' # Unique widget label
NAME = 'Data Update Logger' # Human readable name
# Factory function that returns a (or a list of) widget instance
# handle ... handle representing the widget ()
# parent ... QtWidget parent
@staticmethod
def createWidgets(handle, parent):
return YourWidget(handle, parent)# widgets.WidgetBase inherits from QtDockWidget
class YourWidget(widgets.WidgetBase):
def __init__(self, mhandle, parent):
super().__init__('Data Browser', parent)
...
# Gets called when everything has been set up
# framework ... reference to the framework
# datamanager ... reference to the PipboyDataManager instance from PyPipboy library
def init(self, framework, datamanager):
super().init(app, datamanager)
...
A style consists of a directory with a Qt style sheet named 'style.qss' and any needed resources.
- PyPipboyApp/
-- styles/
--- your_style/
---- style.qss
---- ...
--- ...
For more information see here, or included example styles.
It is in an very early alpha state, there are bound to be bugs.
Everyone who wants to contribute is welcome.
This software is released under GPL 3.0.


