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When two servers share one state directory, a rejected command made the engine reconcile its read model and republish every event persisted since its last snapshot, including events the other server wrote. The local ProviderCommandReactor then handled the other server's thread.turn-start-requested as new and sent the same user message as a second, concurrent turn. Reconcile still projects every recovered event, but only republishes events from the command that failed. Fixes pingdotgg#13275
ApprovabilityVerdict: Approved at Macroscope's review found this PR approvable — This narrowly scoped fix prevents reconciliation from republishing events written by another server while preserving read-model recovery and replay of the failed command’s own events. Its production impact is confined to failed-dispatch recovery and is covered by a focused shared-database test. You can add or adjust custom eligibility rules. Learn more. |
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Included review availability: Your plan provides up to 10 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughThe orchestration engine now limits reconciliation replay to events appended during the current dispatch. A test simulates a retry by another server sharing SQLite and checks that the retry does not republish the first server’s event. ChangesReconciliation event publishing
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: ⚪ Minimal · up to The change addresses duplicate provider turns during shared-state retries, with no identified issue requiring a fix before merge. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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In `@apps/server/src/orchestration/Layers/OrchestrationEngine.ts`:
- Line 133: Update the reconciliation filter in the OrchestrationEngine dispatch
flow so commandId is not used as the writer identity, since retries can share
it. Track events committed by the current dispatch or use a persisted
dispatch-specific writer identity, and replay only events written by that
dispatch.
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apps/server/src/orchestration/Layers/OrchestrationEngine.test.tsapps/server/src/orchestration/Layers/OrchestrationEngine.ts
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A retry can reuse a command id on both servers. If B checks receipts before A's receipt commits, B rejects the retry and reconcile matched A's events by the shared command id, so B could still resend A's turn. Reconcile now republishes only the events this dispatch appended.
Fixes #13275.
When two servers share one state directory (for example the desktop backend and a background service on the same T3 home), a Claude thread can get the same user message as a second, concurrent turn.
This happens when server B rejects any command because its in-memory read model is stale.
reconcileReadModelAfterDispatchFailurere-reads every event persisted since B's snapshot, projects it, and then publishes it on B's event bus. Those events include server A'sthread.turn-start-requested. B'sProviderCommandReactorhas never seen that command, so it resumes the same Claude session in a new CLI and sends the message again. The duplicate turn has nopending_message_id, which is why the report shows more turns than requests.Fix
#9652 (one server per state directory) is the broader fix. This change stops the duplicate turns even while two servers share a directory.
Tests
OrchestrationEngine.test.ts, "does not republish events written by another server when reconciling". Two engines share one SQLite file. A starts a turn. A retry of that command reaches B before A's receipt is visible, and B rejects it because its model is stale. B then dispatches its own command. The first event B publishes must be its own. The test fails onmain(B republishes A'sproject.createdfirst) and passes with the fix.OrchestrationEngineandProviderCommandReactor. Server typecheck, lint and format are clean.project renameon B caused B to start a second Claude CLI on the same session and re-send both earlier messages as new turns.This change was made by Claude Opus 5.5 with Claude Code.
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