doc: clarify sub-1000ms behavior in socket.setKeepAlive - #65869
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The current documentation states that `initialDelay` and `interval` are divided by 1000 and rounded down, but does not explicitly mention that values less than 1000ms will result in 0 seconds. This can lead to confusion when users pass values like 400ms expecting sub-second keepalive delays. Add a concrete example showing that 400ms rounds down to 0 seconds. Refs: nodejs#57712 Signed-off-by: haramjeong <04harams77@gmail.com>
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jasnell
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Sep 7, 2026
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Hi! This PR has been approved and all checks are passing. Would anyone from @nodejs/net be able to take another look when you have a chance? Please let me know if any further changes are needed. Thanks! |
UlisesGascon
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Sep 14, 2026
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Landed in 7c01b98 |
aduh95
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Sep 18, 2026
The current documentation states that `initialDelay` and `interval` are divided by 1000 and rounded down, but does not explicitly mention that values less than 1000ms will result in 0 seconds. This can lead to confusion when users pass values like 400ms expecting sub-second keepalive delays. Add a concrete example showing that 400ms rounds down to 0 seconds. Refs: #57712 Signed-off-by: haramjeong <04harams77@gmail.com> PR-URL: #65869 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Ulises Gascón <ulisesgascongonzalez@gmail.com>
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Description
The current documentation states that
initialDelayandintervalare divided by 1000 and rounded down, but does not explicitly mention that values less than 1000ms will result in 0 seconds. This can lead to confusion when users pass values like 400ms expecting sub-second keepalive delays.This PR adds a concrete example showing that 400ms rounds down to 0 seconds.
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