mostly making things complicated until they're simple.
co-founder / cto at evre.ai building AI systems for high-stakes human interaction.
building infrastructure for conversations that are difficult to fake, difficult to practice, and expensive to get wrong.
real-time AI simulations where people can step into a situation, talk their way through it, and see what actually happened.
some things currently taking up unreasonable amounts of my brain:
- real-time conversational agents
- keeping characters coherent under pressure
- turning messy context into believable scenarios
- multi-agent orchestration and simulation state
- voice-first interaction
- evaluating what happens inside a conversation
- making synthetic interactions feel unscripted
- figuring out where models stop behaving like people
recent experiment:
we wanted to know whether an uncensored model actually makes a better role-play character.
79% vs 2% refusal looked dramatic.
then we put the models in the chair.
the interesting part changed.
uncensored models in the chair →
I spent a lot of time making physical systems behave instead.
ROS 2 swarm simulation under meteorological disturbances. decentralized control, PID, Type-2 fuzzy logic, formation dynamics, wind.
decentralized fuzzy–PID formation control with dynamic atmospheric disturbances, PSO tuning and Type-2 FLS.
kinematic bicycle dynamics, Kalman filtering and path tracking.
black-box system identification with regression, curve fitting, NARX neural networks, fuzzy logic and adaptive control.
other things I've built
BLE Environmental Sensor Node C firmware on Raspberry Pi 5. I²C sensing → circular buffers → on-device statistics → dynamic BLE advertising.
GPU-accelerated image segmentation image processing and watershed experiments.
Modern anemometer Raspberry Pi, sensors, meteorology and 3D printing.
Python · C++ · C · TypeScript · MATLAB
LLMs · Agents · Evals · ROS 2 · Linux
Control Systems · Fuzzy Logic · Simulation · Voice
control engineering + meteorology background.
went from making machines hold formation in bad weather to making AI hold a conversation when things get uncomfortable.
apparently I like systems that become unpredictable when the environment changes.



