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Atomics on RWTexture2DMS result in silent UB or ICE
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8737 In microsoft/DirectXShaderCompiler;[SPIR-V] SPV_EXT_descriptor_heap mixed bound/heap aliasing causes silent miscompilation or ICE
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triagespirvWork related to SPIR-VWork related to SPIR-VStatus: Open.#8732 In microsoft/DirectXShaderCompiler;- Status: Open.#8729 In microsoft/DirectXShaderCompiler;
- Status: Open.#8728 In microsoft/DirectXShaderCompiler;
- Status: Open.#8727 In microsoft/DirectXShaderCompiler;
[SER] Passing a payload by value to HitObject::Invoke asserts in CodeGen
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8725 In microsoft/DirectXShaderCompiler;- Status: Open.#8720 In microsoft/DirectXShaderCompiler;
[SPIR-V] Stage input variables optimized away despite -fspv-preserve-interface
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triagespirvWork related to SPIR-VWork related to SPIR-VStatus: Open.#8716 In microsoft/DirectXShaderCompiler;[SPIR-V]
SPV_EXT_descriptor_heap: acceleration structure heap stride computed before codegen causes false rejections and over-wide stridesbugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triagespirvWork related to SPIR-VWork related to SPIR-VStatus: Open.#8714 In microsoft/DirectXShaderCompiler;- Status: Open.#8701 In microsoft/DirectXShaderCompiler;
- Status: Open.#8700 In microsoft/DirectXShaderCompiler;
- Status: Open.#8699 In microsoft/DirectXShaderCompiler;