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Physics Engine using Direct3D11

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DirectX 11 Physics Engine for celestial bodies Orbits/N-Body Simulation
End-of-year school project

About

The project focuses on the interaction between celestial bodies solving NBody problem with Barnes Hut and QuadTree. The physics engine has been developed using the DirectX 11 library and the C++ programming language.

Main features:

  • BarnesHut
  • QuadTree
  • ImGui menu

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About

Physics Engine using Direct3D11

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2 stars

Watchers

1 watching

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