feat(web): keep customizable ambient effects alive in chats - #66
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- Add lazy Three.js ambient backgrounds with per-thread preferences - Add chat appearance controls and a Pull Requests navigation shortcut
Thread transfer impact✅ Thread transfer remains within every enforced ceiling.
Baseline: Scenario and decoded snapshot size10 historical turns, 5 command tools per turn, 878.9 KiB retained MCP result per historical turn, and a 1.05 MiB retained result in the measured turn.
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maarco
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Base advanced to 200e149 (chat ambient effects, #66) after this integration branched. Only pnpm-lock.yaml conflicted; regenerated with pnpm. ChatView, ChatHeader, index.css and popover auto-merged cleanly with the upstream sync. Verified: apps/web typecheck clean; ambient-effects tests and the sync's web tests pass (51 tests). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jdCVqZCzYw2dSFVgnqvob
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Problem: entering a chat drops the intro atmosphere, and the effect controls were not customizable per chat.\n\nFix: add pluggable Three.js ambient effects with per-chat persistence, custom colors and gradients, blur/dim/frost controls, full-shell coverage, icon-only effect selection, and corrected popup stacking above the floating navigation.\n\nVerification: focused web tests (57 passing), web typecheck, formatting and diff checks, plus live isolated web preview verification. No Sol model was used.