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LSL with OpenXR not working when build, but was working with Oculus plugin #70

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@alexfr98

Hello,

I developed an application that works with the Oculus Quest 3 as a standalone, not connected to a computer.
I was working with the Oculus plugin, and everything was working.

Now I need to work with the OpenXR plugin, but I changed the plugin,as soon as I want to do some information, an error was thrown:
"InternalException: Exception of type 'LSL.InternalException' was thrown".

Why is it happening? Should I make some modifications?

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