Is there a way to load different type of dplc offsets. Sonic games mostly use word pointers. The games I'm working on use word pointers but have additional word/long values or pointers used for various things like frame ID's/Object ID's etc. Flex2 see's these additional values as word pointers causing issues.
Something like this
Loadcues_Joe: dc.w 0
dc.w DMAJoe_Null-Loadcues_Joe
dc.w $1
dc.w DMAJoe_Stand1-Loadcues_Joe
dc.w $2
dc.w DMAJoe_StandBlock1-Loadcues_Joe
Is there a way to load different type of dplc offsets. Sonic games mostly use word pointers. The games I'm working on use word pointers but have additional word/long values or pointers used for various things like frame ID's/Object ID's etc. Flex2 see's these additional values as word pointers causing issues.
Something like this
Loadcues_Joe: dc.w 0
dc.w DMAJoe_Null-Loadcues_Joe
dc.w $1
dc.w DMAJoe_Stand1-Loadcues_Joe
dc.w $2
dc.w DMAJoe_StandBlock1-Loadcues_Joe