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- https://jaher.github.io
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physics-engine
physics-engine PublicFrom-scratch C++ game physics engine (rigid bodies, collision, contact resolution, cloth, hair, fracture, vehicles, characters) with real-time PBR/OpenGL demos
C++ 1
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combinatorial-games
combinatorial-games PublicInteractive C++/GTK implementations of the games of 'Winning Ways', computing each position's canonical combinatorial-game value (numbers, nimbers, up/down, switches)
C++
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llm-mojo
llm-mojo PublicA from-scratch rewrite of vLLM + SGLang's inference stack in pure Mojo
Mojo
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shadow-six
shadow-six PublicSHADOW SIX — an unofficial fan tribute: a realistic three.js remake of Commandos: Behind Enemy Lines (1998). Not affiliated with Pyro Studios, Eidos, Square Enix or Kalypso.
JavaScript
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ai-papers
ai-papers PublicAI infrastructure research papers — LLM inference, training systems and performance engineering. Living scored collection, updated daily
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