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fix(NPC): preserve contacts across spawn and reload - #329
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. 📝 WalkthroughWalkthroughThe NPC Awake patch now prepares and restores temporary native state for custom NPCs. After network spawn, the NPC conversation is rebound to the spawned ID. Added tests cover successful rebinding and conflicting registrations. ChangesNPC Lifecycle
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant NPC_Awake_Prefix
participant NPCNativeAwakeScope
participant NPCDataAccess
participant NPC_Awake_Finalizer
NPC_Awake_Prefix->>NPCNativeAwakeScope: Prepare
NPC_Awake_Prefix->>NPCDataAccess: PrepareForNativeAwake
NPC_Awake_Finalizer->>NPCNativeAwakeScope: Restore
sequenceDiagram
participant NPC_FinalizeNetworkSpawn
participant NPCConversationLifecycle
participant ConversationRegistry
NPC_FinalizeNetworkSpawn->>NPCConversationLifecycle: RebindAfterSpawn
NPCConversationLifecycle->>ConversationRegistry: Obtain registry
NPCConversationLifecycle->>ConversationRegistry: Remove prior entry if it refers to this conversation
NPCConversationLifecycle->>ConversationRegistry: Register under spawned ID
Merge Risk: 🔵 Low · up to Remote-client contacts can retain a pre-spawn conversation registration. The change is mergeable with owner awareness of that bounded client-path issue. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
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Inline comments:
In @S1API/Entities/NPC.cs:
- Line 4490: In the client network-spawn path around
CreateFromClientNetworkSpawn, invoke NPCConversationLifecycle.RebindAfterSpawn
only after the network object has spawned and IsSpawned is true, so the
conversation registry uses the assigned object ID.
In @S1API/Internal/Entities/NPCConversationLifecycle.cs:
- Around line 29-30: Update the matching-ID early returns in the lifecycle and
RebindConversation flows to verify the target registry entry first. Register the
conversation if the entry is missing, and reject an entry owned by a different
conversation; preserve the existing return when the registry already maps the ID
to this conversation.
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📒 Files selected for processing (5)
S1API.Tests/Entities/NPCConversationRegistrationTests.csS1API/Entities/NPC.csS1API/Internal/Entities/NPCConversationLifecycle.csS1API/Internal/Entities/NPCNativeAwakeScope.csS1API/Internal/Patches/NPCPatches.cs
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Both review findings are addressed, and all review threads are resolved. The final head e493834 passed the required hosted Mono, IL2CPP, documentation coverage, and ApiCompat checks. The bot's function-level docstring warning counts internal helpers and tests; this repository enforces aggregate public API coverage instead. This PR adds no public API, and that required coverage check passed. The interrupted two-peer probe remains excluded from the runtime results. |
Custom phone contacts now survive a culled avatar body during network spawn and keep one Messages conversation across initial spawning and menu reloads. Addresses #319 and #327 on the 0.4.7f6 beta branch.
The spawn guard treated an inactive VOEmitter as missing, while native Awake also required an active emitter. Separately, native initialization replaced an existing conversation without removing its registered UI; restoring the history into the replacement then exposed duplicate rows.
This change prepares custom NPCs at the existing Awake hook, temporarily exposing only inactive emitter ancestors and suppressing default conversation creation when a conversation already exists. A Harmony finalizer restores the original visibility and messaging setting. Post-spawn registration moves the retained conversation to the native FishNet-derived ID without removing another contact's shared placeholder registration. Preparing Awake directly also avoids relying on private helper hooks that IL2CPP does not consistently intercept.
Validation
b29708b/ 3.2.1-beta.6, IL2CPP build 25439817: the reporter's legacy, modern, and borrowed-icon contacts each produced two rows on first load. Hiding their avatar bodies immediately before second-load spawn deterministically reproduced all three VOEmitter refusals.git diff --checkpassed. Runtime probes, game files, saves, logs, and screenshots are excluded from the commit.The deliberately culled IL2CPP reloads logged portrait-capture fallbacks that retained the existing icons; these are not presented as clean portrait-generation tests. Two-peer multiplayer transport was not exercised.
Compatibility
No public/protected API signatures or durable NPC identifiers change. Source and binary contracts, save format, and message payload format are unchanged. Conversation routing keeps the native
messageconversation_<ObjectId>format; the existing conversation, history, UI, and subscriptions are retained instead of replaced. Native NPCs and custom NPCs without an existing conversation keep normal default-conversation creation. No version bump or release is included.Visual evidence
The IL2CPP Messages screen shows one row each for the legacy, modern, and borrowed-icon repro contacts on first load. The screenshot run also passed all three load checks.
Summary by CodeRabbit
Review follow-up
Client NPC startup now waits for FishNet spawn before rebinding the retained conversation. Matching IDs still check registry ownership, restore a missing registration, and reject collisions. Coroutine scheduling stays in the native startup hook rather than managed client hydration.
The registration suite passed six tests locally; the pre-final-hook-move branch passed 730 Mono and 710 IL2CPP tests. An integration with #328 passed 740 Mono and 720 IL2CPP tests, with zero build warnings/errors. The final hook placement at
e493834passed the hosted Mono suite, IL2CPP build, documentation coverage, and ApiCompat checks. The additional two-peer probe reached lobby membership but was stopped to free local CPU before feature assertions. It is not a multiplayer pass. The earlier single-player save/reload evidence above remains specific to its tested revision.Closes #319.
Closes #327.