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64 changes: 52 additions & 12 deletions S1API/Lifecycle/GameLifecycle.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,15 @@ namespace S1API.Lifecycle
public static class GameLifecycle
{
private static bool _initialized;
private static S1Persistence.LoadManager? _loadManager;
private static S1Persistence.LoadManager? _preSceneChangeManager;
private static S1Persistence.SaveManager? _saveManager;
private static UnityAction? _preLoadListener;
private static UnityAction? _loadCompleteListener;
private static UnityAction? _preSceneChangeListener;
private static UnityAction? _saveInfoLoadedListener;
private static UnityAction? _saveStartListener;
private static UnityAction? _saveCompleteListener;

/// <summary>
/// Fired before the game begins loading saved data.
Expand Down Expand Up @@ -151,21 +160,37 @@ internal static void Initialize()
return;

#if IL2CPPMELON
loadManager.onPreLoad.AddListener((UnityAction)InvokeOnPreLoad);
loadManager.onLoadComplete.AddListener((UnityAction)InvokeOnLoadComplete);
loadManager.onPreSceneChange.AddListener((UnityAction)InvokeOnPreSceneChange);
loadManager.onSaveInfoLoaded.AddListener((UnityAction)InvokeOnSaveInfoLoaded);
saveManager.onSaveStart.AddListener((UnityAction)InvokeOnSaveStart);
saveManager.onSaveComplete.AddListener((UnityAction)InvokeOnSaveComplete);
_preLoadListener ??= (UnityAction)InvokeOnPreLoad;
_loadCompleteListener ??= (UnityAction)InvokeOnLoadComplete;
_preSceneChangeListener ??= (UnityAction)InvokeOnPreSceneChange;
_saveInfoLoadedListener ??= (UnityAction)InvokeOnSaveInfoLoaded;
_saveStartListener ??= (UnityAction)InvokeOnSaveStart;
_saveCompleteListener ??= (UnityAction)InvokeOnSaveComplete;
#elif MONOMELON
loadManager.onPreLoad.AddListener(new UnityAction(InvokeOnPreLoad));
loadManager.onLoadComplete.AddListener(new UnityAction(InvokeOnLoadComplete));
loadManager.onPreSceneChange.AddListener(new UnityAction(InvokeOnPreSceneChange));
loadManager.onSaveInfoLoaded.AddListener(new UnityAction(InvokeOnSaveInfoLoaded));
saveManager.onSaveStart.AddListener(new UnityAction(InvokeOnSaveStart));
saveManager.onSaveComplete.AddListener(new UnityAction(InvokeOnSaveComplete));
_preLoadListener ??= new UnityAction(InvokeOnPreLoad);
_loadCompleteListener ??= new UnityAction(InvokeOnLoadComplete);
_preSceneChangeListener ??= new UnityAction(InvokeOnPreSceneChange);
_saveInfoLoadedListener ??= new UnityAction(InvokeOnSaveInfoLoaded);
_saveStartListener ??= new UnityAction(InvokeOnSaveStart);
_saveCompleteListener ??= new UnityAction(InvokeOnSaveComplete);
#endif

loadManager.onPreLoad.AddListener(_preLoadListener);
loadManager.onLoadComplete.AddListener(_loadCompleteListener);
if (_preSceneChangeManager != loadManager)
{
if (_preSceneChangeManager != null)
_preSceneChangeManager.onPreSceneChange.RemoveListener(_preSceneChangeListener);

loadManager.onPreSceneChange.AddListener(_preSceneChangeListener);
_preSceneChangeManager = loadManager;
}
loadManager.onSaveInfoLoaded.AddListener(_saveInfoLoadedListener);
saveManager.onSaveStart.AddListener(_saveStartListener);
saveManager.onSaveComplete.AddListener(_saveCompleteListener);

_loadManager = loadManager;
_saveManager = saveManager;
_initialized = true;
}

Expand All @@ -175,6 +200,21 @@ internal static void Initialize()
/// </summary>
internal static void Reset()
{
if (_loadManager != null)
{
_loadManager.onPreLoad.RemoveListener(_preLoadListener);
_loadManager.onLoadComplete.RemoveListener(_loadCompleteListener);
_loadManager.onSaveInfoLoaded.RemoveListener(_saveInfoLoadedListener);
}

if (_saveManager != null)
{
_saveManager.onSaveStart.RemoveListener(_saveStartListener);
_saveManager.onSaveComplete.RemoveListener(_saveCompleteListener);
}

_loadManager = null;
_saveManager = null;
_initialized = false;
}

Expand Down
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