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channel history command borks emco #74

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@iLPdev

2:10 PM]Malbidion: checking a channels history makes the client die, every output after that goes into that channels tab :/
[2:42 PM]Stack: interesting, we've never come across that before
[2:45 PM]Stack: yep. either something has changed server side or this has always been happening and we never noticed it because we just scroll back in the chat tabs to view history. i never use "chat" alone, so maybe we've just never noticed! lol
[2:48 PM]Stack: respawning the geyser window doesn't resolve it either

thoughts on this, @eterchun? is it related to #62?

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  1. added
    bugSomething isn't working
    help wantedExtra attention is needed
    on May 12, 2023
  2. eterchun commented on May 12, 2023

    @eterchun
    Collaborator

    I will have to test - I never use 'chat' to view the history, so this may well have been true all along.

  3. eterchun commented on May 12, 2023

    @eterchun
    Collaborator

    It looks like that command just spits out what you would see when a chat comes in, so that definitely would have appended to the consoles the whole time. I will need to look at the triggers, but I expect the issue is that the game doesn't give a GA after each and so the captures continue.

  4. added a commit that references this issue on May 12, 2023
  5. added a commit that references this issue on May 12, 2023
  6. iLPdev commented on May 12, 2023

    @iLPdev
    OwnerAuthor

    crash resolved by hotfix #75. options exist for enhancement of buffer out display in #78

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