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Implemented SDL event listener class and HUD toggle key - #4

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blueskythlikesclouds merged 6 commits into
mainfrom
window-listener
Nov 10, 2024
Merged

blueskythlikesclouds merged 6 commits into
mainfrom
window-listener

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@hyperbx

@hyperbx hyperbx commented Nov 10, 2024

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@blueskythlikesclouds
blueskythlikesclouds merged commit f157b21 into main Nov 10, 2024
@blueskythlikesclouds
blueskythlikesclouds deleted the window-listener branch January 19, 2025 16:48
Sh2dow added a commit to Sh2dow/Mw05Recomp that referenced this pull request Oct 15, 2025
Game Execution - Runs for 5+ seconds without crashing
Main Loop - Executing ([MAIN-LOOP] Iteration hedge-dev#4, hedge-dev#5)
Present Calls - Being called ([PRESENT] Call hedge-dev#4, hedge-dev#5)
Command Lists - Being created (BeginCommandList called: count=3)
PM4 Processing - Commands being processed (PM4_ScanLinear result: consumed=76968)
Graphics Callback - VD ISR callback invoked ([GFX-CB] Call #0-hedge-dev#3)
Import Table - 388/719 imports (54%) patched
⚠️ Current Issue: NO DRAWS YET
DevZer0D4Y pushed a commit to DevZer0D4Y/UnleashedRecompilediOS that referenced this pull request Sep 25, 2026
* Implemented SDL event listener class

* Add HUD toggle.

* frontend_listener: clean-up

* window: invoke all listener callbacks at once

* window: use raw pointers for listeners

* Rename WindowListener to SDLEventListener, reduce virtual functions

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Co-authored-by: RadiantDerg <jayvier13@gmail.com>
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3 participants