A Decompilation of Pizza Tower Cheesed Up (Version 1.4.6)
by burnedpopcorn180
OpenCheese Release Version 1 (Made on 12/30/24)
by loypoll's own decompiler lol
(not really, had to modify and improve it because it was pretty broken)
GameMaker Version Used: 2024.8
Note
because of github limitations, the music.bank file is NOT in main, instead it is in Releases
download it there and move it into this directory: \datafiles\data\sound\Desktop\
This Decompilation aims to be Moddable, so anyone can use OpenCheese (CU 1.4.6) as a base for some cool new mods or to update older CU based mods
I also used the leaked b1.3.1 Source Code as a base for Organization, Macros, and Enums in order for it to be a somewhat decent recreation of what the current private source code would be like
If you use this in any way, please credit me in some way that's all i want, so enjoy
Warning
Also the Sprites from Sugary Spire will fail to load when compiling
THIS IS TO BE EXPECTED, as loypoll was just lazy and decided to just remove the actual sprite images but still kept the GM Sprite
Same goes for most of the code relating to Sugary Spire
Sequences were NOT abled to be decompiled, so I had to use b1.3.1's Sequences.
Unfortunately, some have changed or been added since then, so there will be missing or outdated Sequences.
Also, don't expect me to recreate the missing or updated Sequences
(Sequences were only used in the Mod Settings and Modifier Previews)
As there can be some things I have missed, I have left the Asset_Order Note in the Notes Folder, so if there are any assets being called with their Asset ID instead of their Asset Name, you can use that to fix it
Or just report it to me on Discord
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Project Decompilied by Ultimate_GMS2_Decompiler_UA.csx
Improved by burnedpopcorn180
Original Version by loypoll