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- Status: Open.
Properly skin the texture packer tool
ToolingAn assortment of developer tools for the Unreal Editor.An assortment of developer tools for the Unreal Editor.Status: Open.Relay should have "PreReady" callback sink
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Cells w/ Organs Contained
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Custom Pathing (like HotPath but unique)
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Update PCG scripts to dynamically get depth
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Ability to put Junctions into Blueprints and have them hookup accordingly when placed in levels.
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Implement Socket Types
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Process to generate and report / save good seeds below time threshold
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Reachability/FromStart Assembly Tag
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Test splitting spawn instance and load instance to seperate tasks
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Cell Spawn Location Priority
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.