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Server plugin that stops players from placing structures on top of the spots that matter: spawn points, beaver dams, mission/city/tribute terminals, supply drop points, orbital supply drops and element spots, explorer notes, and custom locations. The map is scanned for those actors automatically; each zone type has its own range, whitelist and message. There are no bypass lists.

Folder Game Server API (submodule)
ASA ARK: Survival Ascended AsaApi at ASA/extern/AsaApi
ASE ARK: Survival Evolved ArkServerApi (AseApi) at ASE/extern/AseApi

Each folder is a self-contained Visual Studio solution. Clone with submodules:

git clone --recurse-submodules https://github.com/bushome/RestrictiveBuilding.git

or, in an existing clone:

git submodule update --init --recursive

The zone logic (src/ZoneLogic.h), the tests and the configs are the same in both folders; only src/Main.cpp and the project files differ by API. Build and install steps are in each folder's README.

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