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Suggestion: Coa Tools importer for Bladecoder Adventure Engine #41
The Cutout Animation Tools (COA Tools) Addon for Blender is a 2D rigging and animation suite. It offers you similar tools as for example programs like Spine or Spriter. (But it is free, open source software) having an COA Tools importer for Bladecoder Adventure Engine would be nice for a FOSS game that use Cutout Animation.
Edit: Some comments from the creator suggests that the Dragonbones exporter will be a priority in the future, so any game with Dragonbones support would be able to use COA. There is a working Dragonbones plugin for Libgdx? Can it be integrated in Bladecoder Adventure Engine?
I can do the second part because it does not require a lot of time, but I am afraid that I have not time at the moment to do the point 1. So any help will be welcome.
EDIT: Well, I just see that there are a Dragonbones RT for libgdx. So maybe the first part is done!!
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bladecoder commentedon Nov 6, 2018
That would be an awesome feature to add to the engine.
The approach would be:
We can use the C# implementation as reference: https://github.com/DragonBones/DragonBonesCSharp
I can do the second part because it does not require a lot of time, but I am afraid that I have not time at the moment to do the point 1. So any help will be welcome.
EDIT: Well, I just see that there are a Dragonbones RT for libgdx. So maybe the first part is done!!
blurymind commentedon Feb 27, 2020
dragonbones would be awesome to have indeed :)
blurymind commentedon Feb 27, 2020
@bladecoder perhaps you can use the official libGdx implementation
https://github.com/DragonBones/DragonBonesJAVA/tree/master/dragonbones-libgdx
https://github.com/DragonBones/DragonBonesJAVA/tree/master/dragonbones-libgdx/src/main/java/com/dragonbones/libgdx
you just need to write an interface for it
Edit: sorry I just realized you already know about it