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Unfortunately, I have not enough time to create a good documentation for
the engine. The best option to learn how to use the engine is to download
the tests and play with them. The 'venus' test project is a complete game.
Thanks, I'll try my best to understand this engine from the tests.
Just one question, i'm not very skilled with gradle (i usually let the eclipse plugin do all the work) what is the correct way to build and run the editor?
I tried importing it in eclipse with gradle but it gives me problems with javafx (he doesn't find it)
thanks
EDIT: nevermind i figured it out, it was very simple, i'm dumb XD
I usually generate a release from command line with this sentence:
./gradlew distZip
JavaFX is necessary for the editor to show the File Dialog. JavaFX comes
with the Oracle VM by default but if you are using the OpenJDK you have to
install apart. In Ubuntu for example is just with this sentence:
Thanks, I'll try my best to understand this engine from the tests.
Just one question, i'm not very skilled with gradle (i usually let the
eclipse plugin do all the work) what is the correct way to build and run
the editor?
I tried importing it in eclipse with gradle but it gives me problems with
javafx (he doesn't find it)
thanks
—
Reply to this email directly or view it on GitHub #21 (comment)
.
Thanks!
I'll try to fix the javaFX problem, it's not a problem with my instalation of java (i use the official release not the openjdk) looking on the internet it appears to be a problem with eclipse.
thank you! this will be very helpful, but i started using it and i saw for myself that this editor is very simple and well made. i had no trouble figuring out how it works.
You really did a great job.
Since i'm here i was wondering if multilanguage is already implemented and how it works in your editor.
Thanks
Activity
bladecoder commentedon Nov 24, 2015
Hi,
Unfortunately, I have not enough time to create a good documentation for
the engine. The best option to learn how to use the engine is to download
the tests and play with them. The 'venus' test project is a complete game.
I started to document the engine in the github wiki (
https://github.com/bladecoder/bladecoder-adventure-engine/wiki) but it
needs a lot of work (any help will be appreciated).
There are also some youtube videos showing the engine features. Some of
them outdated. Check out my channel:
https://www.youtube.com/channel/UCRFK2_qC6hEGcYA2Ngd6_dw
Regards,
Rafael.
On Tue, Nov 24, 2015 at 4:07 PM, Ryogaag notifications@github.com wrote:
Ryogaag commentedon Nov 25, 2015
Thanks, I'll try my best to understand this engine from the tests.
Just one question, i'm not very skilled with gradle (i usually let the eclipse plugin do all the work) what is the correct way to build and run the editor?
I tried importing it in eclipse with gradle but it gives me problems with javafx (he doesn't find it)
thanks
EDIT: nevermind i figured it out, it was very simple, i'm dumb XD
bladecoder commentedon Nov 25, 2015
Hi Ryogaag,
You can build the editor with gradle from command line or from eclipse
using the gradle plugin.
The latest editor release ready to run can be downloaded from the git
releases page:
https://github.com/bladecoder/bladecoder-adventure-engine/releases/download/v0.9.1/adventure-editor-0.9.1.zip
I usually generate a release from command line with this sentence:
./gradlew distZip
JavaFX is necessary for the editor to show the File Dialog. JavaFX comes
with the Oracle VM by default but if you are using the OpenJDK you have to
install apart. In Ubuntu for example is just with this sentence:
$ sudo apt-get install openjfx
Regards,
Rafael.
On Wed, Nov 25, 2015 at 10:36 AM, Ryogaag notifications@github.com wrote:
bladecoder commentedon Nov 25, 2015
I attach a screenshot from the Eclipse used to develop the Engine. I have the engine and all the tests imported with the gradle plugin.
Ryogaag commentedon Nov 26, 2015
Thanks!
I'll try to fix the javaFX problem, it's not a problem with my instalation of java (i use the official release not the openjdk) looking on the internet it appears to be a problem with eclipse.
bladecoder commentedon Nov 30, 2015
A detailed review has been published by the Game From Scratch site:
http://www.gamefromscratch.com/post/2015/11/30/A-Closer-Look-At-The-Bladecoder-Adventure-Engine.aspx
Ryogaag commentedon Nov 30, 2015
thank you! this will be very helpful, but i started using it and i saw for myself that this editor is very simple and well made. i had no trouble figuring out how it works.
You really did a great job.
Since i'm here i was wondering if multilanguage is already implemented and how it works in your editor.
Thanks
bladecoder commentedon Nov 30, 2015
Multilanguage is fully implemented. You can look at the 'venus' project that is translated in English and Spanish.
For each chapter, you have a .properties file with all the texts in the model folder inside assets. The editor automatically puts all the texs there.
For example, for a chapter named 'chapter1', if you write all texts in English, you will have the files:
model/chapter1.chapter.json
model/chapter1.properties <- automatically managed by the editor. All english texts
To translate the game to spanish you create the next file:
model/chapter1_es.properties
This file can be created copying the English file and then you have to translate all texts in this file to Spanish.
Thats all.
Ryogaag commentedon Nov 30, 2015
Thanks this is great!
bladecoder commentedon Dec 1, 2015
I created a forum to create a community around the engine. A place where users can ask for support, features, share ideas, etc...
https://groups.google.com/forum/#!forum/bladecoder-adventure-engine
jdiperla commentedon Jul 3, 2016
Might want to add that link to the readme. Also, a more detailed tutorial on making a lucasarts gui would be great.