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Add quake3 support. #3

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@bit-hack

Try to get Quake3 or IOQuake3 working.

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  1. bit-hack commented on May 12, 2018

    @bit-hack
    OwnerAuthor

    IOQuake3 uses SDL2 as a window manager. It seems something in the WGL code is causing it to die.
    It was the same for Xash3D.

  2. bit-hack commented on May 14, 2018

    @bit-hack
    OwnerAuthor

    I was missing the WGL DescribePixel format function, this has now been implemented.

  3. bit-hack commented on May 14, 2018

    @bit-hack
    OwnerAuthor

    I need to add support for the following functions:

    glEnableClientState
    glColorMask
    glColorPointer
    glTexCoordPointer
    glVertexPointer
    glArrayElement
    glDisableClientState
    glPolygonOffset

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