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Nukkit support #13

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@MrPowerGamerBR

(I already added Nukkit support to my TaskChain fork https://github.com/PocketDreams/TaskChain however I didn't create a pull request because I don't know if you are accepting pull requests for other server softwares...)

(And my TaskChain fork only works with my Nukkit fork until Nukkit/Nukkit#1459 is pulled to upstream, so...)

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  1. willies952002 commented on Feb 6, 2017

    @willies952002

    Personally, I wouldn't see why a PR for adding support for another platform would be an issue :D

  2. aikar commented on Feb 6, 2017

    @aikar
    Owner

    If you can do the following, I can pull it if you PR:

    • Fix the whitespace in root pom.xml
    • Remove eclipse project stuff
    • Rename the Bukkit inner class to Nukkit
    • Provide Nukkit in a public repository that the nukkit pom file includes like Bukkit does so I can compile w/o having Nukkit on my system.
  3. MrPowerGamerBR commented on Feb 6, 2017

    @MrPowerGamerBR
    Author

    @aikar yeah, my fork was like "well, it works, so..." (and I tried to clean up the Eclipse mess... but it didn't work)

    The problem is that the current code won't work on the current version of Nukkit, Nukkit's tasks doesn't include the plugin instance on the task so I think some parts of the code won't work (right?), so I will probably do a clean pull request when my pull request @ Nukkit is pulled. (and yes, I tested my modifications on Nukkit... it works fairly well (I already use TaskChain on my PC server), waaay better than creating a bunch of schedulers)

  4. MrPowerGamerBR commented on Feb 25, 2017

    @MrPowerGamerBR
    Author

    The PR was pulled to Nukkit, so I will probably create a PR to add Nukkit to TaskChain soon.

    The problem is the Maven repo, there isn't an official Maven repo for Nukkit, so that will be a bit difficult.

  5. aikar commented on Feb 25, 2017

    @aikar
    Owner

    How do people currently build plugins then? do you really make them compile locally just to get artifacts?

  6. MrPowerGamerBR commented on Feb 25, 2017

    @MrPowerGamerBR
    Author

    @aikar by "you" you mean "they", right? I'm not a Nukkit developer.

    But yeah, most of them installs the Nukkit artifact in the local repo or use unofficial maven repository. (Mengcraft's Maven repo)

  7. aikar commented on Feb 25, 2017

    @aikar
    Owner

    long as it compiles then unofficial should be fine? if thats what the community is use to using.

  8. aikar commented on Aug 16, 2017

    @aikar
    Owner

    @MrPowerGamerBR @imjack

    You both now have Nukkit versions. I've added Mengcraft to my Nexus Repo as a proxy, so if one of you can PR it (without the mengcraft reference, since it will be in my repo cache instead), we can officially get this support added.

  9. MrPowerGamerBR commented on Aug 16, 2017

    @MrPowerGamerBR
    Author

    @aikar I stopped using Nukkit since February because it is on "life support" (it is only receiving protocol updates sometimes) so I migrated to other platforms, sorry 😢

  10. aikar commented on Aug 16, 2017

    @aikar
    Owner
  11. MrPowerGamerBR commented on Aug 16, 2017

    @MrPowerGamerBR
    Author

    @aikar not really "active" when you compare PocketMine-MP (which Nukkit was based of)

    Nukkit only receives some protocol fixes (when a new MCPE version is released) and some very critical fixes, but everyone of the main Nukkit team is inactive.

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